What is F28

Speed and Simplicity

F28 is designed to be simple when it comes to mechanics and play very, very fast. Note that this doesn’t necessarily mean that games are short – rather, it means that the amount of “game mechanics per player decision” is kept as low as possible. We still believe that we have managed to create some tactical depth, it is just that it is more “chess like” in nature rather than being overburdened with tables, dice rolls and statline lookups.

Simultaneous action

In F28 play is semi-simultaneous, meaning that it is always in a sense “your turn”. When your opponent takes actions, you are constantly able to respond with reactions. This keeps you involved and engaged in what is going on, and people taking longer turns is less of a problem. There is no or very little downtime.

Stories and Simulation

F28 is designed to support “narrative” gaming where actions make sense (or as much sense as possible) in the setting of the game, avoiding overly “gamist” mechanics. We have tried to make sure that choices in the game will generally revolve around what would be a sensible action in the game world, and not only what would be sensible according to the game mechanics, such as “attacking a unit that hasn’t had its turn yet” or placing models to exploit squadron or line of sight rules.